Wednesday 23 October 2019

The Compelling Moment in The Captivity of Prisoner Number 6


Supervisor (26) :
What Do You Desire?


6 :
.... Number 1.

Supervisor (26) :
I’ll Take You.


(leads him to The DeElevator Car, followed by The Comet and all three step inside )





“I am not The God of Your Fathers, 
I am The Hidden Stone that breaks all hearts. 

We have to break your heart to let the light out.” 

These words sounded through my head, but they were bigger and more complete than any thoughts I was familiar with; more like a broadcast. 

The loving voice and its powerful words seemed not to be mine and offered me a stark choice there in the living room: 

I could die now of this disease 
or 
Stay and “serve the light.” 


I might as well have been recruited into the Green Lantern Corps, in what was for me a very genuine “cosmic” moment. I did as most of us would and elected to live. Like Captain Marvel, I wanted to go back to Earth armed with Eon’s knowledge. I felt I’d lived my own Arkham Asylum dark night of the soul, and without the understanding that I was on a well-trod and signposted “magical” path, I’m not sure if I could have handled my illness or recovery process quite as well.
I’d reached that point in the story where I’d survived the crisis and still had a chance to be reborn with a new costume and better powers, but it was touch and go; every passing second was the ticking clock to the ultimate life-and-death cliff-hanger.

How the fuck would I get out of this one?”

Excerpt From
Supergods
Grant Morrison




The Mandarin Trickster







[Toymaker's office]
 
In a striking office a man is dressed 
in the bejewelled robes of a Chinese Mandarin. 
His surroundings, a strange mixture of ultramodern and ornate, 
include a large desk incorporating a control panel 
and an elegant triangular gaming table. 

 
TOYMAKER
You'll serve my purpose admirably. 
You're very good at games. 
Clowns always are. 


You can show Steven and Dodo some 
of your tricks into the bargain.


The man has selected a pair of toy clowns, 
one happy and one sad, 
from the nursery of a large Victorian dolls house. 

The Happy One is a girl dressed in a harlequin costume. 
The Sad One is a boy in a white baggy suit with ruffles and a cone-shaped clown hat. 

Now, before his eyes, the dolls begin to grow.

[Toyroom]

DODO: 
If you want to go, then you go, but I'm sure 
that The Doctor would. Doctor!

Old Grandfather : 
Hmm? What is it?

DODO: 
There you are!

STEVEN: 
We can see you! 
Everything's all right.

Old Grandfather : 
Oh, you can see me?

STEVEN + DODO: 
Yes!

Old Grandfather : 
Well, splendid. Splendid.

DODO: 
Oh, let's go now. 
It must have just been 
the Refusian influence after all.

STEVEN: 
What's this extraordinary place?

Old Grandfather : 
Well, I'm not quite sure, dear boy, 
but it's, it's somewhat familiar.

DODO: 
It looks dead boring to me. 
Come on.

Old Grandfather :  
No, wait, child, wait.

DODO: 
Why?

Old Grandfather : 
Well, I don't think it was the Refusian's influence 
that made me become intangible

No, I think it was something here, 
and I don't like the feel of the place 
anymore than you do 
but we have to face up to it. 
You know, I think I was 
meant to come here.

STEVEN: 
Hey! Look! That's me!

DODO: 
What is?

STEVEN: 
Here, on this screen!

DODO: 
What screen?

STEVEN: 
Here! That's me on the planet Kemble.

(To Dodo the screen is blank.)

DODO: 
There's nothing there!

Old Grandfather : 
But I believe I now know 
where we are.

STEVEN
It's changed again. 
There I am in Paris.

DOCTOR: 
Now turn around this instant! 
Turn away from it, dear boy! 

We're now in The World of 
The Celestial Toymaker, 
and that screen is hypnotic. 
He's trying to dominate 
your mind.

STEVEN: 
But, Doctor —

Old Grandfather : 
There is nothing there
Do you understand me? 
There is nothing there at all. 
You must believe me.

STEVEN: 
What was it? 
What happened?

DODO: 
What's the matter, Doctor? 
I couldn't see anything on the screen.

Old Grandfather : 
Come here, child. 
Now whatever you do, you must not 
allow yourself to be trapped 
into looking at it.

DODO: 
Who's the Celestial Toymaker?

Old Grandfather
He's a Power for Evil. 
He manipulates people and makes 
them into his playthings. 

Whatever you do, neither of you must 
look at that screen. 
It's A Trap.

(In place of the Tardis now stands the Mandarin.)

TOYMAKER: 
What a spoil-sport you are, Doctor. 
They like my memory window.

Old Grandfather : 
You! I might have guessed.

TOYMAKER: 
Of course. I've been waiting 
for you a long time.

DODO: 
Where's the Tardis?

TOYMAKER: 
Don't worry, my dear. 
Just watch over there.

(As Dodo looks at the screen, an image appears of a young girl wearing a school beret.)

DODO: 
It's me the day my mother died!
DOCTOR: 
Turn away from it this instant!

STEVEN: 
Look away.
(Steven pulls Dodo to himself.)

TOYMAKER: 
What a shame. I thought my little invention would amuse you.

DOCTOR: 
You and your inventions, ha! 
Now, both of you, be very careful. 
This place is a hidden menace. Nothing is just for fun.


STEVEN: 
What's the idea of it?

DOCTOR: 
He's trying to get us into His Power. 
That's why we've got to fight him.

DODO: 
Well can't we just go? 
I hate this place.

DOCTOR: 
My dear, but how? 
That is the question.

DODO: 
In the Tardis, of course, as always.

TOYMAKER: 
There are many of them. 
Take your choice.

(On screen, rows of Tardises are filing past as if on a conveyor belt.)

STEVEN: 
There are hundreds of them!

TOYMAKER: 
Yes, hundreds. Come, Doctor.

DOCTOR: 
No!

(Steven and Dodo turn round. The room is completely empty.)

STEVEN: 
Doctor!
DODO: 
Have you gone invisible again?
STEVEN: No, he's gone. That man has taken him away.
DODO: I don't like it. We should never have stayed.
STEVEN: It's too late now.
DODO: Who was that man?
STEVEN: I don't know. But we've got to find the Doctor.
(The only door in the room suddenly opens and two clowns enter the room on tiptoe.)
STEVEN: What on Earth?
DODO: Shhh! Shhh! Steven.
STEVEN: But why have I got to be quiet?
(Joey, the sad clown offers Steven his hand which comes away in Steven's own, as Clara, the happy clown pops a balloon with a hat pin. The newcomers mime convulsive laughter. Dodo giggles.)
STEVEN: Very funny. Don't see what you've got to laugh about.
DODO: If you could only see your face with that hand.
(Joey presents Dodo with a bouquet.)
DODO: For me? (honk) Oh thanks. No one's ever given me flowers before.
(As she leans in to smell them, a jet of water squirts in her face. It's Steven's turn to be amused.)
STEVEN: If you could just see your face.
DODO: I'm not sure that I like these clowns.
STEVEN: Look, can either of you talk? (honk) Well, how about you?
CLARA: (very high pitched) Yes, I can talk. How are you?
(Carmen Silvera long before 'Allo, Allo.)
STEVEN: I'm fine. But what do you want with us?
TOYMAKER: They're here to entertain you. Play a game with you.
STEVEN: Well, thank you very much. We've been entertained. We don't want to play your games. Now where have you taken the Doctor?
TOYMAKER: Taken the Doctor? Nowhere, my dear chap. The Doctor and I are going to play a little game together. You can watch the results on that board.
(He points to the screen.)
TOYMAKER: But you must win all your games before he does.
STEVEN: Look, we're not interested in your games. We want to go back to the Tardis.
TOYMAKER: That's impossible.
STEVEN: Impossible?
TOYMAKER: Well, not quite impossible, but you'll have to win a few games first. After each game, if you win, you will find a Tardis, which may or may not be the real one.
STEVEN: What do you mean, the real one?
TOYMAKER: As you have seen, I have many copies.
DODO: So we have to win a game before we can get to the Tardis.
TOYMAKER: Right. Several games, in fact.
STEVEN: And if we lose?
TOYMAKER: Then you both stay here as my guests.
DODO: We'd better play his silly games, Steven.
STEVEN: I don't see why we should humour him. He's obviously around the bend.
DODO: That's just it. If we don't do as he says, we may never get out of here.
TOYMAKER: Well?
STEVEN: All right, we'll play your little games. But if we win, we get the Tardis back, okay?
TOYMAKER: Agreed.
STEVEN: And if we lose?
TOYMAKER: You'll never see the Tardis again.
(The Toymaker vanishes.)
STEVEN: Wait!
DODO: You never asked him about the Doctor.
STEVEN: Oh, he's probably got his game to play. I'm glad we're not playing that one.
DODO: What are we playing?
CLARA: Blind Man's Buff!

[Toymaker's office]

(The Toymaker and the Doctor face each other across the triangular table.)
DOCTOR: You will kindly cease this practical joking, and let us go at once.
TOYMAKER: Patience, Doctor, patience. You've only just got here. Relax. It's so nice to see you again.
DOCTOR: And now you have, so let us go.
TOYMAKER: You're so innocent, Doctor. The last time you were here, I hoped you'd stay long enough for a game, but you had hardly time to turn around.
DOCTOR: And very wise I was, too. You and your games are quite notorious. You draw people here like a spider does to flies.
TOYMAKER: How absurd. It amuses me to give amusement.
DOCTOR: And should they lose the game they play, you condemn them to become your toy forever.
TOYMAKER: That is one of my rules, certainly. But if they win, they're perfectly free to go.
DOCTOR: And if I refuse?
TOYMAKER: Then you lose by default. Is that what you choose?
DOCTOR: No, I do not. I should never have left the Tardis.
TOYMAKER: You're so insatiably curious. That's why I ensured that the scanner would be blank. I knew that would bring you out.
DOCTOR: Another one of your conjuring tricks. What game is it you want me to play?
(The Toymaker indicates the table.)
TOYMAKER: This.
(Each of the three corners is inlaid with a letter, A B and C.)
DOCTOR: The trilogic game?
TOYMAKER: The trilogic game. A game for the mind, Doctor, the developed mind. Difficult for the practiced mind. Dangerous for the mind that has become old, lazy or weak.
DOCTOR: You infer that my mind is getting weak and old?
TOYMAKER: Well now, we shall see. Perhaps it is merely lazy.
DOCTOR: How dare you.
TOYMAKER: So you still think that you can pit your mind against mine?
DOCTOR: Of course I can.
TOYMAKER: Good. I hope that the time you have spent dabbling in your researches round the universe hasn't dulled you. I need you.
DOCTOR: You need me?
TOYMAKER: Yes. I'm bored. I love to play games, but there's no one to play against. The beings who call here have no minds and so they become my toys. But you will become my perpetual opponent. We shall play endless games together, your brain against mine.
DOCTOR: As you said, if I win the game, I can go.
TOYMAKER: So you can, Doctor, so you can. But I think you will lose. Can you remember how to play?
(Ten triangular playing counters stacked in a pyramid now appear on corner A, with number 1, the smallest, at the top.)
DOCTOR: I am only allowed to move one piece at a time.
TOYMAKER: That is right. And you must rearrange them in the same order that they are now on point C.
DOCTOR: And I am not permitted to put a larger piece on a small piece.
TOYMAKER: Correct. And you have 1,023 moves to do it in. That is the exact amount. If you make one mistake, you lose. And to help you count, there.
(He indicates a tally recorder.)
TOYMAKER: When the two rows of numbers match, the game is over.
(The top row reads 1023, the bottom 0.)
DOCTOR: I see. Can I begin?
TOYMAKER: Don't be so impatient, Doctor.
(He points to a monitor on the wall.)
TOYMAKER> There. We mustn't forget them.
DOCTOR: You are not asking them to play this game.
TOYMAKER: Good heavens, no. They are on the competitive quest.
DOCTOR: Competitive? And who are the others?
TOYMAKER: Two clown friends of mine. They are the home team. They will play against your friends and win the quest.
DOCTOR: Quest? What quest?
TOYMAKER: The hunt for the Tardis. Win the games, and you get it back.

[Toyroom]

(Thanks to the efforts of the two clowns, the floor of the toyroom now resembles a huge board game with a series of obstacles laid out between Start and Home.)
DODO: It's rather like a Snakes and Ladders set I used to have.
STEVEN: Looks crazy to me.
DODO: Oh, go on, have a go. It looks fun.
STEVEN: What, me on that? Not on your life.
DODO: But this is the game we have to play, right?
CLARA: This is your game.
STEVEN: Right, then you play it.
CLARA: Oh no! You must play it. It's all quite simple. You start here, blindfold.
STEVEN: You must be joking. Kids game.
DODO: Steven! Go on.
CLARA: You have to cross these obstacles without falling down. And if you get home without falling down, you win the game.
STEVEN: And what's old What's-His-Name there going to be doing all this time?
CLARA: His name is Joey. I'm Clara. He will play it too, of course.
STEVEN: And if he loses? No answer that time. And what happens if we both manage it?
CLARA: Then we play it again until someone loses.
STEVEN: Oh, it's a great future the Toymaker's got mapped out for us. All right, chum, you want to show me how it's done? (honk, bell, honk, bell) That means yes, I suppose. (honk)
(Clara ties a blindfold over Joey's eyes and guides him onto the start position. The first obstacle is a set of pinnacles over which Joey must swing on a rope.)
CLARA: You must come with me.
(She leads Steven and Dodo into a glass-fronted booth. Inside is a control panel.)
CLARA: This is where we control them. One buzz for right turn, two for left, three to stop, four to start.
(Buzz buzz buzz buzz. Joey feels for the rope, unties it and swings across the pinnacles, landing sure-footedly on the first of a series of stepping stones, the second obstacle. He steps confidently from one stone to the next.)

[Toymaker's office]

(Watching the monitor alone, the Doctor finds a communication switch.)
DOCTOR: Dodo? Steven? This is the Doctor. The game you're going to play is not so innocent as it looks. Be on your guard.

[Toyroom]

DOCTOR [OC]: If you lose this game, we shall be here forever. So watch out for

[Toymaker's office]

TOYMAKER: That was unwise of you, Doctor.
(The Toymaker's flicked the switch.)
DOCTOR: I must warn them.
TOYMAKER: Attend to your own game. Go from move 152.
(Seemingly of their own volition, the counters and tally move as the Toymaker has commanded.)
TOYMAKER: Keep playing, Doctor. And to stop you interfering, I shall have to dematerialise you again. There.
(Once again, the Doctor is intangible.)
DOCTOR [OC]: You are overreaching yourself, Toymaker. How can I play this game?
TOYMAKER: Let's see. Suppose we leave you one hand, there. I suggest you resume the game.
(The Doctor's disembodied hand hovers over the table. With great dignity he takes counter 1 from B and places it on C, then moves counter 2 from B to A.)
TOYMAKER: I thought you'd see it my way, Doctor.

[Toyroom]

(Joey has completed the third and fourth obstacles, and reaches Home.)
CLARA: We won! We won!
STEVEN: Just a minute. I haven't had a go yet.
DODO: But the Doctor warned us.
STEVEN: It's all right, I can manage it. Rope, five stones, steps, plank, tube. Now I can do it if you can guide me. After all, he can do it. And you remember the directions?
DODO: Right, one buzz. Left, two buzzes. Four to start and three to stop.
(Leaving Dodo in the booth, Steven positions himself at the start of the course. Clara ties on his blindfold.)
CLARA: Can you see?
STEVEN: Not a thing. Right, I'm ready.
(Clara joins Dodo whilst Joey hovers nonchalantly around the course.)
CLARA: Ready now.
(Buzz buzz buzz buzz. As Steven prepares to rope swing across to the stepping stones, Joey nudges the first stone out of position.)
DODO: Look what he's doing! Cheat! You cheat! Steven, look out!
CLARA: He can't hear you! The door's self-locking!
(Buzz buzz buzz.)
STEVEN: Dodo, be careful. You nearly made me fall that time.
(Steven swings across but his feet find nothing on the other side.)
STEVEN: What have you done now, you clown, you?
(Honk, buzz)
STEVEN: One right. One right?
(He swings again, this time landing safely.)
STEVEN: Phew, that was close. (honk) Yes, you'll honk when I get this blindfold off. Now he's moved another. He moved the first to the right, he's moved the second to the left.
(Buzz buzz buzz.)
STEVEN: No, what now? (buzz) To the right? (honk) You wait!
(With Joey continuing to disrupt the course, Steven is forced to listen carefully to Dodo's signals as he gingerly negotiates the other stones. Buzz buzz. Buzz. Buzz. Eventually Steven steps off the final stone onto a stepladder and sits down to mop his brow.)
DODO: I don't see how he has a chance of winning if you cheat all the time.
CLARA: Cheat? Oh no. It's just a few variations. It makes it more fun.
(For the next stage, Steven must cross a plank mounted between two sets of steps. As he's edging along, Joey tries to distract him.)
STEVEN: What was that? (honk) You again. I warn you! (honk) Games with clowns.
(He reaches the end and begins to climb down. The final obstacle is a large flexible tube which he must pass through in order to reach home. Buzz buzz buzz. Buzz buzz.) DODO: He's far too big to squeeze through that tube.
CLARA: Joey did.
DODO: But suppose he gets stuck half way, what then?
(Once Steven has entered the tube, Joey drags the other end round to form a U shape.)
DODO: Look what he's done! It's not fair!
CLARA: He goes back to the start!
DODO: And you think that's fair? Let me out of here! Open the door!
CLARA: I can't!
DODO: Oh, you're just like a doll! A rag doll! I don't think this funny at all.
(Emerging from the end of the tube, Steven feels for the table marking Home. Instead, he finds the steps again.)
STEVEN: Oh, no!
(He tears off the blindfold.)
STEVEN: Look, I warned you!
CLARA: We won! We won!
DODO: You cheated. Steven completed the course.
CLARA: We won! Now you'll never find the Tardis!
STEVEN: Look, it's a draw. Now let's do it again, this time with him in the booth!
CLARA: The winner!
DODO: Steven, look at this! You can see right through it. It's not a real blindfold at all!
(The two clowns look crestfallen.)
STEVEN: No wonder you were able to run round the course so easily. And now we'll try it again, only this time with a real blindfold. Not so fast! Here, put that on him. You'd better go in the booth to guide him.
(Clara obeys whilst Dodo ties the genuine blindfold round Joey's head. The room has grown darker and the clowns are suddenly sombre.)
STEVEN: Right. Now we'll play The Toymaker's little game fairly. Go on, Dodo, start him off.
(Buzz buzz buzz buzz. Joey begins the course once again, guided by Clara's signals.)
DODO: Steven, I'm frightened. Have you noticed he's not funny anymore?
(Buzz buzz. Buzz. Buzz. The clown teeters precariously on the plank.)
DODO: Steven, you'd better stop him. He'll fall.
STEVEN: We can't stop him. It's him or us. Go on. You can't stop now!
(As Joey continues, his movements grow still and slow, until finally he topples over. In the booth, Clara is slumped lifeless over the controls. Suddenly all the lights go off, there's a loud thunderclap, and there illuminated at the far end of the room is the Tardis.)
STEVEN: Come on.
DODO: It can't be empty!
STEVEN: It is.
(There's only a blank cupboard behind the doors.)
STEVEN: Look.
DODO: What's that?
(It's a piece of paper. Dodo reads.)
DODO: Four legs, no feet, of arms no lack, it carries no burden on its back. Six deadly sisters, seven for choice, call the servants without voice. What does it mean?
STEVEN: A riddle. Look, here's a way out.
DODO: Perhaps this is to tell us where the Tardis is.
STEVEN: Or perhaps it's just another game. Anyway, we've got to find out.
(An exit has opened up at the back of the cupboard. Before following Steven through, Dodo glances back at the clowns. Twisted wooden dolls return to their proper size. With a shudder, she runs from the room.)

Episode Two - The Hall of Dolls

[Cupboard]

(Steven and Dodo face yet another panelled door, this one heavily bolted and with a sign saying 'Pull to open.' One panel shows a numeric display.)
DODO: This is the next game?
STEVEN: No. We'll find the next game behind this door.
DODO: How can you be sure?
STEVEN: Look.
DODO: The Doctor's move recorder for his game.
STEVEN: Yes, I know. This door's here to delay us. I think we're meant to try to get it open. The Toymaker's hoping that we'll waste time.
(They undo all of the locks.)
STEVEN: That should do it. It won't open.
DODO: But it must. What's wrong with it? I know, let's pull instead.
(They do so, and the door flies open, offering them a view of the first Chair Room.)

[Toymaker's study]

(The Doctor's hand makes his 417th move.)
DOCTOR: I haven't made a mistake yet.
TOYMAKER: Let's hope not, Doctor. I would hate you to end up in my dolls' house. I reserve that fate for your two friends.
DOCTOR: They'll win, too.
TOYMAKER: No, they will lose one game, and then, like the clowns, they'll become my toys, and we shall be able to amuse ourselves through all eternity.
DOCTOR: What do you mean?
TOYMAKER: You remember the agreement? They must find your Tardis before you finish your game. If they don't, then you will have to stay here and you'll be in my power forever. Look, they've already reached their next test.
DOCTOR: That game? I might have known.
(The hand presses a communicator.)
DOCTOR: Steven! Dodo! Take care. It's chair number
TOYMAKER: You fool! Now I have been forced to make you dumb as well as intangible. You cannot speak until you have reached the second to last move of the trilogic game. Now then, let them play their games whilst you play yours. Go from move 444. And no more clever tricks, if you please.
(As the counters move themselves into new positions, the Toymaker spreads a pack of playing cards on his desk.)
TOYMAKER: Your friends managed to outwit my clowns. I shall have to find more worthy opponents for them. There. I think perhaps the Heart family. They have great experience in a great variety of games.

[First Chair room]

STEVEN: The Doctor was trying to warn us.
TOYMAKER: I'm seriously annoyed with your friend. Once again, he tried to talk to you, so I've had to deprive him of his voice. Let it be a warning to you. Play the games according to the rules I set, or give up now.
STEVEN: The rules you set? Your own players break them. They cheat!
DODO: 

How can we believe anything you say? Everything here is so strange.
STEVEN: We can't even be certain that that was the Doctor's voice we heard at all. It could have been you leading us toward another trap.
TOYMAKER: I'm glad to see you're at last treating me with respect.
DODO: Only as long as you have the Doctor. After that, we'll see
STEVEN: Forget it, Dodo, he's gone.
(The room contains three elaborate numbered thrones.)
STEVEN: What odd looking chairs. Perhaps these are what the Doctor was trying to warn us about.
QUEEN: Is this the room? Is this the room, I said.
(Carmen Silvera in another role.)
KING: Oh, er I think so, my dear.
(Joey the clown reborn)
QUEEN: And I suppose these are the people we have to play against.
KING: Hmm? Oh! Oh! Peasants, my dear.
QUEEN: Peasants!
STEVEN: Just a minute. Who do you think you're calling a peasant?
DODO: Steven, don't you see who they are?
STEVEN: Well, yes, they do look familiar.
DODO: They're playing cards. We shall play our next game with a couple of playing cards.
STEVEN: The Toymaker's warped sense of humour, I suppose.
QUEEN: None of these look in the least like your throne.
KING: Hmmm? No, no, no, they don't, do we my dear. Although the Toymaker did say we'd find them in here, didn't he?
STEVEN: What was that riddle again?
DODO: Er, four legs, no feet, of arms no lack, it carries no burden on its back.
STEVEN: That must be these chairs.
DODO: But what about the rest of it? Six deadly sisters, seven for choice, call the servants without voice.
STEVEN: Hmmm. Well that can't be the chairs. There are only three of them.
QUEEN: You're not paying the least attention again. I warned you, if we don't find that throne, he'll keep us here. We shall remain playing cards for the rest of eternity.
KING: Ah! Very good point, my dear. Yes, yes, we must find the throne.
DODO: What do you make of them? They seem almost like real people.
STEVEN: Oh, ignore them. They're sent here to distract us. Let's take a look through here.
QUEEN: Where's that Knave? Cyril! Cyril! Tormenting the Joker again I'll be bound.
(The Knave of Hearts, Cyril, enters with the Joker.
JOKER: Did you have to give him that sword?
QUEEN: Quiet, Fool. Cyril, what are you doing?
CYRIL: Nothing. Just playing with the Fool. I'm hungry.
(This ought to be Gerald Campion aka Billy Bunter, but it's not. Looks and sounds very similar though. Younger readers, think Christopher Biggins. If you must.)
KING: Ho, ho! The boy's always hungry.
JOKER: He's a pig.
QUEEN: What did you say?
JOKER: I said, give him a fig. I thought there was a throne to find.
QUEEN: So there is. Where have those peasants gone?
KING: Hmm? Oh, through that door, my dear.
QUEEN: Why didn't you tell me?
KING: Well, you never asked, me dear.
QUEEN: We must follow them at once.
KING: Oh.
QUEEN: Fool, you stay here and look after these chairs.
KING: Oh, but, now that the Fool is here, don't you think we could have a joke or two?
QUEEN: No! Come on.
KING: Oh, well, then, a riddle then? Or a merry quip?
QUEEN: Are you coming?
KING: Oh, yes, my dear.

[Second Chair room]

(Steven and Dodo have slipped away down a side passage. They find themselves in a second chair room containing four more chairs numbered from four to seven. Set into the walls are four familiar looking cupboards.)
STEVEN: Dodo! Four in here, three in there. It must be the chairs. What is it? Six deadly sisters, seven for choice. I suppose that means six of them are dangerous.
DODO: And only one is the right one.
STEVEN: We'll have to find out which one by elimination. But how? And how dangerous are they?
DODO: No, Steven, don't.
STEVEN: Why? What's wrong?
DODO: Don't risk it. None of the Toymakers' toys are just jokes. Six of these chairs will destroy us.
STEVEN: It's a charming thought, but you're probably right. But Dodo, have you noticed all these cupboards? They're all exactly the same shape as the Tardis.
DODO: Yes, but they could be as dangerous as the chairs.
STEVEN: No, I don't think so. There are only four, and there weren't any in the other room.
(He opens the first cupboard. Dodo screams.)
STEVEN: It's all right, they're only dolls.
DODO: I've got it. We'll use the dolls to sit in the chairs. If we've got enough that is. That's four here, and these three make up the seven.
STEVEN: Don't touch them!
DODO: Why? What's wrong?
STEVEN: Well, they may be dangerous, too.
DODO: But the riddle said six deadly sisters, and some of these are men dolls.
STEVEN: What was the last line again?
DODO: Erm, call the servants without voice. But you can't call someone without speaking.
STEVEN: But they haven't got voices. We have. Dolls, come out! Look, they must be the servants. Maybe it's some poetic term, the call bit.
(When none of the mannequins stir, Steven pulls four of them out onto the floor.)
STEVEN: Nothing's happened yet. Well, if we can get them all out before the king and queen get here, we can test the chairs.
DODO: Wait. With seven dolls in three cupboards, what's the other one for?
STEVEN: Perhaps that might be the real Tardis.
(Whilst they're examining the cupboard the other door slides shut, leaving three dolls still inside.)
DODO: It won't open.
STEVEN: Of course, the Doctor's got the key. Come on, look!
(He points to a game tally.)
STEVEN: The Doctor's more than half way through his game already. We've got to find out what we've got to do here first, quick, before the others arrive.
QUEEN: Ah, the peasants again. Caught you in the act. What are you up to?
KING: Oh, they seem to be playing with dolls, my dear.
QUEEN: I can see that. The point is, what are they doing with them?
DODO: They seem very real. We're going to use the dolls to test the chairs.
QUEEN: To test them?
DODO: Yes. Six of them are dangerous and only one is safe. You know, I feel very foolish talking to a playing card.
QUEEN: A playing card?
DODO: Well, aren't you?
STEVEN: Dodo, it's useless talking to them. They're just products of the Toymaker's imagination.
QUEEN: We're as real as you are. Henry.
KING: Oh, er, yes, my dear?
QUEEN: Come here.
KING: Yes, my dear.
QUEEN: Let this wretched child feel your arm.
KING: Feel my arm?
QUEEN: There, child. Isn't that an arm? Not much of one, I grant you, but nevertheless, a real arm.
DODO: It is, Steven, these are real people. Feel his arm.
STEVEN: No, I'll take your word for it. Look, if you're real people, what are you doing here? And why are you wearing those ridiculous clothes?
KING: Ah yes, well, it would take a little too long to explain, my boy. The fact is that we are victims of the Toymaker, the same as you are. For instance, if I were to sit in this chair.
QUEEN: Henry, no! We don't know.
KING: Oh! Oh, no, no, no, we don't, do we?
QUEEN: We must use the dolls. We'll each choose a doll in turn, and then we'll take it in turn to test the chairs, that way we'll find the answer even quicker.
DODO: We found the dolls. They're ours. And we're supposed to be playing against you.
QUEEN: But that doesn't seem right. There are four dolls and four of us. We must be meant to have one each. That's only fair.
KING: And then we can test the dolls sitting in the chair before doing so ourselves?
DODO: What do you mean, one each? What about
STEVEN: It's all right, Dodo.
DODO: Yes, but what about
STEVEN: It'll be all right. Now never mind and keep quiet. All right, go ahead. Choose your dolls.
DODO: But I don't understand. What about the others?

KING: 
Oh, no no no, don't fuss yourself, m'dear. 
The point of the game is to see 
who picks the chair which isn't dangerous, 
and whoever does that is the winner. 
If it's you, you'll get your Tardis back, and if it is us, 
we get our liberty.

STEVEN: 
Now, he's right Dodo. Now go on, choose your doll, and keep quiet. We'll try our luck in the other room.
DODO: Oh, very well.
KING: Oh, are you going, m'dear?
STEVEN: We'll see you later.
QUEEN: I thought we were all supposed to play this game together?
STEVEN: Well as there are seven chairs, I thought that Dodo and I might try our luck in the other room. That way we'll all have an equal chance.
KING: Ah, yes, yes, yes, certainly my boy, yes, anything you like. Yes, well, good luck.
STEVEN: Come on, Dodo.
DODO: All right, I'm just coming. They're so big.
(Armed with a doll each, Steven and Dodo take their leave.)
KING: Charming couple, aren't they?
QUEEN: It isn't very charming to be told you're not real. We were not amused. Well, which chair do you suggest?
KING: Yes, well, none of them look like the throne, do they m'dear?
QUEEN: Well, then you must pick one at random.
KING: Ah, yes of course, random, yes, yes. Ah, now.
(The King closes his eyes and is about to sit in chair seven.)
KING; Eenie meenie minie moe, catch a nigger by the toe. Ah!
QUEEN: No, Henry! Put the doll in it.
KING: Oh, the doll, yes, quite right, yes, my dear, of course, the doll. Ah, here we are then. Now then, we'll take the doll and then. Oof. I say, it's rather heavy, my dear. Nearly as heavy as I am, I've no doubt that this will be perfectly good test for the
(A metal clamp secures the doll and it begins to vibrate furiously.)
QUEEN: Henry!

[First Chair room]

(The Joker and Cyril are asleep in the first room.)
STEVEN: Oh, no. Not more playing cards.
DODO: They look rather sweet, don't they? A Jack and a Joker.
STEVEN: Leave them alone and concentrate. You nearly gave the game away in the other room. They think that there are only four dolls. Now if everyone chooses the wrong chair with those dolls, we're going to need the extra ones to find the right chair.
DODO: Is that fair? They seem quite nice and friendly.
STEVEN: Can't you understand? We've got to win every game, otherwise we'll never see the Tardis again. This isn't a children's party.
DODO: Well, I'm sure if you explained that then the King and Queen would help us.
STEVEN: Oh, Dodo, they belong to the Toymaker, remember that. He wants to keep us here. At any rate, the Doctor.
DODO: Why?
STEVEN: I don't know, and it doesn't matter. But we've got to find the Tardis before the Doctor finishes the game he's playing. Right. Throw your doll into a chair.
DODO: Throw it?
STEVEN: Yes. Six of these chairs are deadly, remember that. I don't want to see either of us caught out by one of those. Now throw it.
DODO: Very well.
(As the doll makes contact with chair number three, there's a blinding flash.)
DODO: What happened?
STEVEN: It was some sort of electrocution! That could've been us.
DODO: Yes. I see what you mean about this not being a children's party.
CYRIL: A party? Is it tea time, already? Mmmm, I smell crumpets toasting. What's that?
DODO: Oh, don't be scared of us.
(Seeing the burnt doll, the awakened Cyril takes flight down the passageway.)
STEVEN: All right, stand by. I'm going to try chair number one.
(STEVEN throws his doll onto the chair. As it hits, a fearsome blade shoots across the back of the chair, cutting the toy in two. Part of it topples to one side and falls to the floor.)
DODO: It's horrible! The Toymaker must be mad! Do you really think he means to kill us?
STEVEN: What do you think?
DODO: Well, what do we do now?
STEVEN: Well, we've got to get the other dolls. We've got to get out of this place.
DODO: We can't go in there!
STEVEN: Why?
DODO: Or they'll know about the three extra dolls then.

[Second Chair room]

(The King's doll is being shaken to pieces.)
QUEEN: Henry, turn the thing off.
KING: I don't think I can get near enough, my dear.
CYRIL: I wish you'd stop this silly game!
KING: Father's a very nice chair here for you, my boy.
CYRIL: Mother! Did you hear what he said?
QUEEN: Henry!
KING: Well, just a harmless little joke, my dear. Yes, well, I suppose we'd better try the doll in it, don't you think? Now then, upsa dazy. We shall try the doll in this chair now.
(He throws the remaining doll onto the chair number four. Both it and the chair slowly fade away.)
KING: Oh dear! It's, it's disappeared!
QUEEN: I can see that! Well, that leaves us with chairs number five and six. What do you propose we do now?
KING: Well, I suppose we'd better see how that young couple are getting on in their room.
QUEEN: Well, they can't have succeeded. We'd have had a visit from the Toymaker if they had.
KING: Ah, yes, yes. Oh, we need two more dolls. Ah, yes, a pity. I know, the Fool!
QUEEN: Oh really, Henry. How you can think of entertainment at a time like this? Oh yes, of course. I see. The Fool!
KING: Precisely, my dear.
(The King offers his arm to the Queen, and they leave the room. Left alone, Cyril glances fearfully at the chairs before scuttling after the other cards.)
CYRIL: Mother! Mother!

[First Chair room]

DODO: Be careful.
STEVEN: No, it's no use. I can't tell a thing just by looking at it. We'll have to get those other dolls.
DODO: The King and Queen are coming.
STEVEN: Good, I'll tell you what I'll do. I'll try to distract them. You step into the other room and test the chairs. If they're both deadly, then this must be the right one.
KING: Ahh! Still one chair left to try, I see.
QUEEN: Why don't you try it, girl?
DODO: Why don't you?
STEVEN: Haven't you had any luck either? And no more dolls. Well it looks like stalemate, doesn't it?
KING: Ah! Not quite, my boy. Oh no, I still have one card to play, if you'll excuse the expression.
(He nudges the Joker awake with his foot.)
JOKER: Oh, what goes up the chimney down, and can't come down the chimney up?
KING: Down the chimney. Oh no, no, no, my dear fellow, no, no not work. We want your advice, don't we my dear?
QUEEN: Advice? From a Fool?
KING: We still have to pick a throne, my dear. Ah, now then, my dear fellow, for instance, what do you think of this chair?
STEVEN: No, you don't. Not this one.
DODO: Steven, the cupboard with the other three dolls. It's locked. I can't open it.
STEVEN: But you must. It was open before.
QUEEN: Three more dolls?
KING: And you kept them from us?
QUEEN: Cheats!
KING: Oh, dear, dear.
STEVEN: Oh, you can talk after what you were about to do to this poor fellow.
JOKER: Poor fellow? What's that?
KING: Oh, nothing, my dear chap. Now, er, come with us. We can't leave you in such company.
QUEEN: Certainly not.
KING: Come on, my dear fellow.
QUEEN: Come, Cyril!
(The four playing cards proceed to the second chair room.)
STEVEN: Now you've done it. You've handed them the game right on a platter. If this isn't the real chair, we've lost the game.
DODO: I don't see that.
STEVEN: Look, they've got two more chairs to test. They get the Joker to sit on one. If this isn't the right chair, then the other one must be.
(Steven turns away in disgust. Dodo looks at him sadly, then moves over to chair number two and starts to sit down.)

[Toymaker's office]

TOYMAKER: You've been moving along very satisfactorily. It's especially commendable considering that young Dodo has chosen to sit in the wrong chair. The freezing chair.

[First Chair room]

STEVEN: Dodo, you fool!
DODO: Steven, I feel cold all the way through.
STEVEN: Stand up.
DODO: Help me. I'm freezing. I can't move.
STEVEN: Stand up.
DODO: I can't!
STEVEN: Look, try. You must. You must try.
DODO: I think I'm turning to ice, Steven.
STEVEN: Fight the cold. Fight it, Dodo. You've got to get out of that chair. Now fight it!
DODO: It's no use.
STEVEN: Look, you must try. We've got to concentrate together.
DODO: We can't.
STEVEN: We must. Now!
(She grasps his outstretched hand, and he too begins to freeze. Yet with great effort he manages to pull Dodo away.)
DODO: Oh, thank you. You did it.
STEVEN: Oh, we did it together.
DODO: Oh no, I couldn't do a thing. I couldn't move.
STEVEN: Thank goodness you're safe. The Doctor would never have forgiven me if anything had happened to you.
DODO: But, Steven, we've lost.

[Second Chair room]

KING: Well, there's a much better choice in here. Now give us your honest opinion. Which is the better chair?
JOKER: Well, sire, I think, er, perhaps that one.
KING: Number six? Good, good. Well, it is not possible really to test a chair by just looking at it. 

QUEEN: 
Well, come on, Fool. We haven't got all day.

JOKER: 
Oh, poor fellow. Poor fellow.

(The Joker stops and turns to look at the giggling Knave.)

JOKER: 
What's he laughing at?

QUEEN: 
He wasn't laughing, were you?

JOKER: 
And they call me a fool.

KING: 
Well, look, sit down, my dear fellow.

JOKER: 
Oh, not on your life, sire. A joke's a joke. I'm giving notice. You can try out your chairs for yourself.

(The Joker leaves hurriedly. The King moves threateningly towards Cyril, who takes flight after the Joker.)
KING: Huh, Your son, I think, my dear.
QUEEN: Well, what do you propose we do now?
KING: Well, there's nothing else for it. You'll have to try out the chair.
QUEEN: I?
KING: Well, one of us will have to. I know, we'll draw matches.
QUEEN: No, I don't trust your matches. We will toss for it. Heads! Ah!
KING: You forget, my dear. I know that coin. It's got two heads.
QUEEN: Then.
KING: 
We will both sit in it.
QUEEN: 
And if we go, we go together.
KING: 
My love.
(Hand in hand, they walk across to chair number six and sit down.)
 
KING: 
Nothing happened.

QUEEN: 
It's all right.

KING: 
We worried for nothing.
Suddenly the chair collapses inwards. Steven and Dodo return to find the Hearts imprisoned.







Tuesday 22 October 2019

ROOKIE ERROR




“ From the very beginning, Batman habitually found himself dealing with crimes involving chemicals and crazy people, and over the years he would take on innumerable villains armed with lethal Laughing Gas, mind-control lipstick, Fear Dust, toxic aerosols, and “artificial phobiapills.

Indeed, his career had barely begun before he was heroically inhaling countless bizarre chemical concoctions cooked up by mad blackmarket alchemists.

Superman might have faced a few psychic attacks, but, even if it was against his will every time, Batman was hip to serious mind-bending drugs. 

Batman knew what it was like to trip balls without seriously losing his shit.”

Sunday 20 October 2019

The Numerology of The BuffyVerse : Seasons 1 Through Seasons 7



In The Afrikan Tradition, we are all Born Dead into This World.

All Men and Women who have ever lived are born into clean, empty vessels of flesh and blood, and become alive, as they become more and more filled up with accumulated memories and experiences until....




“There were real superheroes, of course. 

They did exist. 

They lived in paper universes, suspended in a pulp continuum where they never aged or died unless it was to be reborn, better than ever, with a new costume. 

Real superheroes lived on the surface of the second dimension. 
The real lives of real superheroes could be contained in two hands. 
They were so real they had lives that were longer than any human life. 

They were more real than I was. 

They say most human names and biographies are forgotten after four generations, but even the most obscure Golden Age superhero is likely to have a life and a renown that will last as long as trademarks are revived.

There was no physical Marvel universe New York. 
You couldn’t buy a ticket and fly there, yet you could buy a comic that would instantly transport you to the only real Marvel universe New York there could ever be—a paper-and-ink virtual-reality simulation—on the pages of the comic books themselves. 

A wholly alternative, fully functioning duplicate of New York now existed on the paper skin of the next dimension down from our own: 
a city populated by drawn figures of Daredevil, Spider-Man, and the Fantastic Four. 

That New York had its own history of alien invasions and tsunamis from Atlantis, but it also kept pace with changing fashions in the “real” world, and it had the capacity to grow in complexity and depth over decades. 

It had a continuity that was separate from our own. 

Its characters outlived real people, including their creators. 

The Baxter Building could outlast real houses made of stone. 

In my attempts to see beyond preconceptions to the undeniable actuality of things in Animal Man, I was drifting closer to what could only be termed a kind of psychedelic hyperreality.”

Excerpt From
Supergods
Grant Morrison




“You being given the opportunity to serve as Mother to The Whole of Creation by acting like one and protecting it!”


Daddy’s Home.


Child (of Death)

Little Miss Muffet, Counting Down from 7-2-0

====== GRADUATION ======

====== GRADUATION ======


Stability (and The Illusion of Security)

Spike: 
It's, uh . . called The Yoko Factor. 

Spike lights a cigarette and Adam just looks at him. 

Spike: 
Don't tell me you've never heard of The Beatles? 

ADAM: 
I have.
I like "Helter Skelter."

Spike: 
What a Surprise. 

The point is, they were once a real powerful group. 
It's not a stretch to say they Ruled The World. 

And when they broke up everyone blamed Yoko, but the fact is The Group split itself apart, she just happened to be there. 

And you know how it is with kids. 
They go off to college, they grow apart. 

Way of The World.




Buffy looks peaceful. She turns back to Dawn, who stares wide-eyed. 

DAWN: 
Buffy ... no! 

BUFFY: 
Dawnie, I have to. 

DAWN: 
No! 

BUFFY: 
Listen to me. 
Please, there's not a lot of time, listen. 


Dawn, Listen to Me. Listen. 


I love you. I will always love you. 

But this is The Work That I Have to Do. 

Tell Giles ... tell Giles I figured it out. 
And, and I'm okay. 


And give my love to my friends. 

You have to take care of them now. 

You have to take care of each other. 

You have to be Strong. 

Dawn, The Hardest Thing in This World ... 
Is to Live in It. 


Be Brave. Live. 

For Me. 


BUFFY ANNE SUMMERS

1981-2001 

BELOVED SISTER 
DEVOTED FRIEND 

SHE SAVED THE WORLD 

A LOT

======= THE ABYSS =======



======= THE ABYSS =======




Hell (and The Devil You Know)

Hell is Here
Hell is a Prison
Hell on Earth

Hell is Mediocre
Hell is Daily Life
Hell is The Evil of Banality

Hell is Other People
Hell is The Village
Hell is The Devil You Know

Pleased to Meet You, 
Hope You Guessed My Name

Hell is The Lesser of Two Evils
Hell is The Evil of Two Lessers


Hell is The Divine Comedy
Hell is Expulsion from Paradise
(Ev’ry Time I Get in, They Pull Me Back Out)

Hell is The Fall of Man
Hell is The Fallen Woman

Hell is Being Trapped 
in a Room, Forever
with Your Friends
(Having said that, Satre’s friends were all Frenchmen)


So, Does This Mean... I Can Still Win...?






You Need Darth Vader









JOEY [KENNY]
All this attention on the leak story, it's magnifying the inevitable “Mommy Problem."

RONNA
Mommy Problem?

JOSH [VO]
When voters want a National Daddy, someone to be Tough and Strong and defend the country, they vote Republican. 

When they want a Mommy, someone to give them jobs, health care, the policy equivalent of motzah ball soup, they vote Democratic.

JOEY [KENNY]
On domestic issues, we're three points up.

EDIE
We're better than Vinick on military issues, plus the Congressman was a Marine pilot flying off carriers in the Gulf. Vinick never even served.

JOSH [VO]
Democrats don't beat Republicans on security issues. I know it's phony. I know it's frustrating. But we have to stay in the box that we can win.

JOEY [KENNY]
That's why Vinick attacked Bartlet: 
to force us back on security.

SANTOS
So we avoid the press and give them no choice but to cover our economic message.

JOSH
That's right.

SANTOS [VO]
One sentence, and he boxes me into a corner. 
Doesn't even mention my name.





DIO MATT :
Say, are you familiar with The Mommy Problem? 

LOU :
I am.

DIO MATT :
Do you think I •have• one? 

LOU :
That's something you're going to have to answer for yourself, 
Because right now, 

• Beltway Arnie is kicking you all around the electoral math, 

• The White House is treating you like a fly on their governmental windshield.

• And I wonder if it's just Josh, 
or do you have what it takes to come out of the Candidate Protection Program 

and start kicking back.







Not My Favourite Play



Like Gloucester at the end 
of his cliff, eh, Watson?



"The Universethe entire space-time continuum, from big bang to heat death, no less — was not a linear stream of events 
with beginning, middle, and end. 
That was only how it felt from the inside. 
In fact, the totality of existence looked more like a ball of sphincters, constantly moving through itself in a way that was hypnotic and awe inspiring to observe. There was Shakespeare scribbling King Lear 
on one wrinkled fold, and just around the corner from him, 
forever out of his line of sight, was the Cretaceous period and tyrannosaurs padding past his wife Anne Hathaway’s cottage.

And, as if to confirm that ours was not the only universe, it was explained to me that what I was seeing was a nursery of some kind. In order to grow their “offspring,” the chrome angels had to “make” time, because, as they pointed out reasonably, only in time were things able to grow as I understood it. Time was a kind of incubator, and all life on Earth was one thing, a single weird anemone-like mega-Hydra with its single-celled immortal root in the Precambrian tides and its billions of sensory branches, from ferns to people, with every single detail having its own part to play in the life cycle of a slowly complexifying, increasingly self-aware super-organism. It was as if I had been shown an infant god, attached to a placental support system called Earth, where it could grow bigger, more elaborate, more connected, and more intelligent. 
Growing at its tips were machine parts
cyborg tools made from the planet’s mineral resources. 
It seemed to be constructing around itself a part-mechanical shell, like armor or a spacesuit. “It” was us, all life seen as one from the perspective of a higher dimension.

I was told to return and take up my duties as a “midwife” to this gargantuan raw nervous system. It was important to ensure the proper growth and development of the larva and to make certain it didn’t panic or struggle too much when it woke up to its true nature as a singular life form. Incidentally, what we experienced as “evil” was simply the effects of inoculation against some cosmic disease, so I wasn’t to worry much.







Sigmund Freud
Who am I, that your friends should wish us to meet? 

Sherlock Holmes: 
Beyond the fact that you are a brilliant Jewish physician 
who was born in Hungary and studied for a while in Paris, 
and that certain radical theories of yours 
have alienated the respectable medical community, 
so that you have severed your connections with various hospitals 
and branches of the medical fraternity
beyond this I can deduce little

You're married, with a child of five. 
You enjoy Shakespeare and possess 
a keen sense of honour.

Sherlock Holmes
I never guess : it is an appalling habit, 
destructive to the logical faculty. 
A private study is an ideal place for 
observing facets of a man's character --
That the study belongs to you exclusively 
is evident from the dust : 
not even The Maid is permitted here, 
else she would scarcely have ventured 
to let matters come to this pass. 

Sigmund Freud: 
Go on. 

Sherlock Holmes
Very well. Now, when a man collects books on a subject, 
they're usually grouped together, but notice, 
your King James Bible, your Book of Mormon, 
and Koran are separate, across the room in fact, 
from your Hebrew Bible and Talmud, 
which sit on your desk

Now these books have a special importance for you 
not connected with a general study of religion, obviously. 
The nine-branched candelabra on your desk 
confirms my suspicion that you are of the Jewish faith; 
it is called a menorah, is it not? 

Sigmund Freud
Ja. 

Sherlock Holmes: 
That you studied medicine in Paris is to be inferred 
from the great number of medical texts in that language. 
Where else should a German use French textbooks but in France
and who but a brilliant German could understand 
the complexities of medicine in a foreign tongue? 
That you're fond of Shakespeare is to be deduced 
from this book, which is lying face downwards. 
The fact that you have not adjusted the volume 
suggests to my mind that you no doubt intended 
referring to it again in the near future. (Hm, not my favorite play.
The absence of dust on the cover 
would tend to confirm this hypothesis. 
That you're a physician is evident when 
I observe you maintain a consulting room. 
Your separation from various societies 
is indicated by these blank spaces 
surrounding your diploma, 
clearly used at one time to display 
additional certificates. 

Now, what can it be that forces a man to remove 
these testimonials to his success? 
Why, only that he has ceased to affiliate himself 
with these various societies and hospitals and so forth, 
and why do this, having once troubled to join them all? 
It is possible that he became disenchanted 
with one or two of them, 
but NOT likely that his disillusionment 
extended to all. Rather, I postulate 
it is THEY who became disenchanted 
with YOU, Doctor, and asked you 
to resign, from all of them. 
Why, I've no idea. But some position 
you have taken, evidently a medical one
has discredited you in their eyes. 

I take the liberty of inferring a theory of some sort
too radical or shocking to gain ready acceptance 
in current medical thinking. 
Your wedding ring tells me of your marriage, 
your Balkanized accent hints Hungary or Moravia
the toy soldier on the floor here ought, I think, 
to belong to a... small boy of five? 
Have I omitted anything of importance

Sigmund Freud
My sense of Honour. 

Sherlock Holmes
Oh, it is implied by the fact that you have removed the plaques 
from the societies to which you no longer belong. 
In the privacy of your study, only 
you would know the difference.