Full episode available to watch - After Dark: British Intelligence
"This is an example I've been involved [in] :
As far back as 1938, after Munich, there were two individuals
who volunteered to assassinate Hitler -- one was Mason Mcfarland,
who was our military attacher in Berlin, the other was My Wartime Chief,
in New York -- he was then living in England, and was A Director of a company
called PressSteel, Sir William Stevenson -- well, he was Mr William Stevenson, then --
well both of these gentlemen volunteered to assassinate Hitler --
and they were informed by Lord Halifax, who was then Foreign Secretary
that Diplomacy had not yet been superseded by assassination --" =D
"But you were in America, working for BSC with Stevenson,
Didn't you assassinate people in America...?
Didn't BSC knock people off in America,
who were opposed to America joining The War....?"
"I think ONE was, on a SHIP, as far as i know -- It was only --"
"Only one! Only one --"
"I don't know who would be giving out information to The Enemy it should be said that in 1939
why was this trap assassinated i'm tired didn't get that only one man was assassinated
to my knowledge in in the united states by the uh
british security coordination which was under the direction of william stevenson
there was one seaman on a a neutral ship i think it was a
portuguese ship who was detected giving information to the
germans and as far as i know he was liquidated but i only know this is in
the water case no this is before america joined
which as i understand it was an attempt to to get the united states to join the war
right did the operation intrepid not consist in in very broad and general terms of a series of essentially Dirty Tricks-- yeah?
I know there were any dirty tricks about um there is some uh persuasive effort
made and with the help of a men like general donovan um
american destroyers were offered to the british and accepted in return for bases
in bermuda and the caribbean but um there were any specific dirty tricks i
mean is it not true that the to the british intelligence uh and uh
two of the things that british intelligence uh did through one of their agents was uh
to um capture the italian naval ciphers
and also uh the vichy french cyphers the italian cyphers helped the
battle of cape matapan to uh that's not dirty i'm sure that's not dirty jason what about forge letters what about
blackmail there was i don't think it was blackmail but there were certainly fabricated uh documents
fabricated letters there was um one letter which
uh apparently emanated from the bolivian minister
in in berlin to uh the bolivian prime minister
um suggesting that the germans should
be encouraged to take over bolivia but you see
this important uh this was significant because into what it what it meant was
the germans through the politicians used to strengthen uh uh aircraft no wait wait
there isn't there's a point here and i think you're right and i think mr hyde's forgotten his own book room 303 if you read that alongside a man called
intrepid you will see that was indeed a fairly serious campaign of disinformation and dirty tricks in north america aimed at the isolationist
opponents of america john in the war done by the british state british government
"I know a rock group in Berlin called The Klingons, who decided to change their name, because there's another rock group that come along in England called The Klingons, which is becoming better-known than this group in Berlin --
So even though they had The Name first, they feel they got tosurrender it, so they won't get confused with this English group, so they changed their name to The Cloaking Device -- which was STOLEN by The Klingons, from The Romulans..!!
You see, Star Trek is our new Mythology, it's an international language!
I read in the Irish Times while when I was living in Dublin, every hour of the day, 24 hours of the day, every hour on this planet there are 1 Million people looking at Star Trek reruns in various parts of The Planet, so it's becoming The UNIVERSAL Language --
Sometimes when I want to describe the The Eight Circuits of The Nervous System, I use Star Trek, since everybody can understand that Scottyis The BioSurvival circuit, McCoyis The Emotional Circuit, Spockis The Rational Circuit, Kirk is The Sexual-social Circuit, and the various extraterrestrials are The HIGHER circuits and uh --
It's A Language everybodyunderstands, like they once understood Greek mythology; nowadays, if you refer to Greek mythology, you got to put in footnotes "Hercules was a very strong man", you know, like Kurt Vonnegut did in Bluebeard."
"Human Society consists of a bunch of people who basically have this program, which the great New York psychologist Albert Ellis defined way back in The 50s as, "I am a No-Good Shit." --
Ellis, I regard as my great predecessor in using Honest Languagein books about Psychology, describing the way people really thinkand feel :
"I am a No-Good Shit."
That is the basic program that most people are operating on --
The second program is, "If I pretend hard enough, nobody will guess I'm a No-Good Shit", and the third program is, "The way to Do it, is to convince everybody else that they're No-Good Shits." --
The people who become most adept at this, find An Ideology which allows them to go around correcting Everybody Else, all the time, which explains why there are so fucking manyMarxists in The World, even after Marxism has totally collapsedeverywhere outside of China,Cuba and Pacifica Radio....
Marxism is basically a maneuver to put Other People down -- you just wait for them to Say something, you got a longlist and as soon as they violate one of The Taboos, you jump : "A-ha! Bourgeois-Thinking!", uh…. "Male-chauvinism!", uh, -- whatever is the latest thing....
Now, why are people so devoted to putting one another down, why do they all have this basic program, "I am a No-Good Shit"?
Pope BOB, R.A.W,
Northern California, 1991
Well, infants are born without any culture — every infant, as Bucky Fuller once said, is born naked, hungry and intenselycurious —
And that's about it. Naked, Hungry andintensely Curious — so the principle role of parents, is to take this naked hungry intensely curious being and persuade it, cajole it, browbeat it, terrorise it, or one way or another, convince it that The Way We Do Things in this tribe is the natural way,ordained by God, and anything you feel like doing or want to do, or that seems ‘natural’ to you, if it doesn't fitinto tribal customs, you [have] got to stop itright away —
now most people have been so thoroughly conditioned by their culture that they really are horrified when they become parents if they become parents they really are horrified when they notice that their children do not have the tribal taboos firmly in place the children are born without the tabos they do all sorts of things that according to Social standards are immoral unethical disgusting perverse uh and not what not the way human beings are supposed to behave so the parents are really shocked oh my God we gave birth to a monster so so then they put on more pressure so the process of growing up from infancy to toddler to uh young child ready getting ready for school there a process of learning continually that you are in no good and you got to learn to put on this mask and act like everybody else and repeat all the social customs and then nobody will notice you're a no good and this creates so much tension that people spend most of their adult lives still trying to recover from this by finding other no good shits and and denouncing them so Human Society consists of a search and destroy mission against no good shits let's find the no good shits and get rid of them in California right now it's the cigarette smokers according to George Bush it's the pot smokers uh they talk a lot about crack babies but uh judge sweet when he uh had his Awakening or whatever it was and decided the War on Drugs was the craziest thing that ever happened to this country and started speak out against the judge swe pointed out that 70% of the budget for the War on Drugs goes to the pursuit of pot smokers so if they're so worried about crack babies why aren't they spending 70% and fighting cocaine why are they spending 70% fighting pot well it seems uh I don't know uh that has a lot to do with it probably those of you
It's The Monkey's Paw of Quantum Uncertainty -- Unintended Consequences.
[Cave]
HORG: They are coming.
(The stretcher is put down and the travellers dragged away)
Cain :
Za and the woman went
with them. I, Kal, stop them.
HUR:
They saved Za from death near the stream.
Cain :
They set them free from
The Cave of Skulls and
went with them.
HUR:
The old woman cut them free.
Cain :
Za is so weak a woman speaks for him.
HUR:
It was the old woman.
She showed them a new way
out of the Cave of Skulls.
Cain : The old woman does not speak.
She does not say she did this or did that.
The old woman is dead.
Zakilled the old woman.
HUR:
No!
Cain :
Za killed the old woman
with his knife.
HUR:
No.
Cain :
Here. Here is the knife
he killed her with.
Old Grandfather :
This knife has no blood on it.
I said, 'This knife has no blood on it.'
Cain :
It is a bad knife. It does not
showthe things it does.
Old Grandfather :
It is a finer knife than yours.
Cain :
I, Kal, say it is a bad knife.
Old Grandfather :
This knife can cut and stab. I have
never seen a better knife.
Cain :
I will show you one.
(Kal pulls out his flint knife)
Old Grandfather :
This knife shows what it has done.
There is blood on it. (to Za)
Who killed the old woman?
Abel :
I did not kill her.
Old Grandfather : (to Kal)
You killed the old woman.
Cain :
Yes! She set them free.
She set them free.
She did this.
I, Kal, killed her.
Old Grandfather :
Is this your strong leader? One who
kills your old women?
He is a bad leader. He will
kill you all. Yes, all. (to Ian)
Follow my example.
(The Doctor picks up some stones
and throws them at Kal)
Old Grandfather :
Drive him out. Out.
Friend:
Yes, drive him out.
He killedthe old woman.
(The Tribe start pelting Cain with stones)
The Tribe of Gum :
Drive him out.
(Kal leaves, and Za is
on his feet again)
Friend :
Remember --
Kal is not stronger
than the whole tribe.
Abel :
Kal is no longer
One of This Tribe.
We will watch for him.
We will all fight Kal
if he comes back.
We will watch for him.
Take them to The Cave of Skulls.
Friend :
Take us back to The Desert and
we will make Fire for you.
Abel :
The great stone will close one place, and you will
stand by another I will show you. Take them.
Old Grandfather :
Don't struggle.
Abel :
They are inside the cave.
You see them come out, kill them.
Regeneration is a roll of The Dice, it's A Game of Chance -- throughout all the scenes with The Toymaker, there are always many, many embedded games; elsewhere, The Toymaker offered the following explanation as to WHY he is so fixated on Games, when he is Functionally Immortal, and older than the (current) known universe, with the reality-warping powers of A God (within the focus of his immediate concentration of attention, only) :
" Meaningless destruction is as appetising as meaningless creation and just as unfulfilling...
Until I found distraction in The World of Games, until I could throw off the pretence of Purpose and Meaning, until I too could be a prey to Chance and Hazard ..." -- that's why he makes himself subject to the arbitrary rules of whichever game he has challenged his opponents to play.
As The Doctor points out, to cheat at any of these games is the one thing that He will never do, but the second half of that sentence is that before he makes any challenge, he will have already set The Rules in his favour every time -- and because he won't tell you what they are (until you break any of them), and he won't even tell you what kind of game it is that you both are actually playing, even, he gets off on people blundering headlong into their own destruction, based off false assumption -- which means that in order for him not to win every time, The Universe has to get creative in thwarting him in his (unfair) intention to trap you -- Much like Ruby's Snowstorms and the VHS White Noise, it's the unforeseen randomness and chaos that he didn't expect, didn't think of and didn't account for when he set the conditions for The Test and made the challenge to his opponent, whilst trying to Control The Games....
The Toymaker looked on, though with a faint smile creasing his mouth now, as he saw the two extra Lives vanish, snuffed out like tiny candles. And his eyes glinted.
The counter moved again, not spinning frantically now, but turning through treacle, past 125,000 and towards The Toymaker’s High Score. Stefan looked on aghast. Not a muscle moved on The Toymaker’s face.
The streets were littered now with broken monsters, cracks starting to appear in the asphalt where the firefight had proved too much for the substance to stay stable. The cracks widened as the very ground rumbled. The frantic pitch of battle had slowed also, the steady crunchcrunchcrunch now returning to dominate the scene. The Doctor, exhausted, looked around for the source of the noise. There was something... something his other brain was telling him, something washed in or washed out by the fighting, by the insight he had into the mind that devised The Game.
The Score hardly mattered.
He knew he had only one life left and he had to find The Answer before that was gone. Had to stay alive and find The Answer... had to fight on... had to fight on...
The street filled with screaming crushing monsters one after the other as he blazed away, using the weaponry he had left as a hosepipe more than a precision piece. One life left and he was called back, called by the blare of electronic trumpets as the High Score was swept away. One more, two more, three bursts and again the street was clear before him...
One life left. Still one life...
One that was The Answer...
One... One alone...
He turned from The Machine, sweat pouring from him, scars that would never show criss-crossing his mind. ‘You’re alone,’ he croaked hoarsely at The Toymaker. ‘One. One alone.
There’s just you, no one like you. Ever.
This Game – an empty city, a ghost city. And one, just one fighter, one enemy, one on his own...
You’re not from this Universe, are you?’
He turned and walked towards The Toymaker, past the speechless Stefan, who had just witnessed, for the first time in eight hundred years another being’s victory over his Lord and at one of his Lord’s own games!
‘The Game,’ stammered The Mandarin, ‘you’re not thinking about The Game!’ There was a blare from The Machine as The Doctor’s last life was lost. The counter had come to a stop. 131,000, and The Toymaker’s score was languishing under ‘Last Player’.
The Doctor appeared not to notice. ‘You’re not from this Universe,’ he repeated, ‘that’s why there’s no trace. That’s why The Laws of this Universe don’t concern you. You’re from another Time and Space!’
The Doctor was in full flow as the ramifications of his theory crashed in on him. Behind him, the game machine’s ominous crunchcrunchcrunch had started distantly in the background. No one took any notice of it. Not yet...
‘Whatever catastrophe it was,’ The Doctor continued, as much to himself as to anyone else, ‘it hurled you from your own universe into this one. You carry your own matter with you – you’d have to – not anti-matter, of course, otherwise you’d have started the next Big Bang – but different from ours.’
He paused, thunderstruck by his own conclusions. ‘Relativity,’ he breathed, ‘follow it through...’
He swung round on The Toymaker again, ‘Your own universe is receding from this one so fast, it’s pushing your time back as it goes!’ He stared at The Toymaker, awestuck. ‘You’ll live for millions of years!’
The Toymaker had a look of crushing despair on his face as he croaked out, ‘I have done...’The crunchcrunchcrunch was getting louder. A figure had appeared at the centre of the screen, and was growing larger, growing closer...
‘The isolation of aeons,’ whispered The Doctor, overcome with compassion for the being he’d detested all his adult life. ‘The crushing loneliness of thousands of millenia... you poor, poor creature...’
The Toymaker’s eye was cast on a far, far distant horizon, lost in a world vanished aeons ago. ‘... and then I grew tired of even creating... ships, cities, continents, whole planets even.
I created Life.
I colonised, I helped it survive and thrive for millenia, hundreds of millenia, thousands...’ His voice trailed off as he remembered, as the bitterness and the loneliness overcame him.
He rounded on The Doctor, his eyes turning away from the softness of remembrance to the fury of the present. ‘Until I came to destroy, wantonly, wilfully, the same ships, the same planets I’d helped to create, and that too became too easy and too empty...
Meaningless Destruction is as appetising as meaningless Creation and just as unfulfilling...
Until I found distraction in The World of Games, until I could throw off the pretence of Purpose and Meaning, until I toocould be a prey to Chance and Hazard...’
The glint was back in his eye now, more dangerous than ever before as it merged with the gleam of triumph. The Doctor, seeing the difference, whirled round to see the formation of The Monster on The Screen, to see it grow larger and larger until The Screen could not contain it. The crunchcrunchcrunch had reached its inevitablecrescendo, and The Electronic Monster stood outsideThe Machine, brighter, if anything, and more terrible than before.
The Toymaker’s triumph screeched out at last. ‘A Hazard, Doctor, which you have lost!’
The monster turned and lumbered slowly towards the transfixed Time Lord.
c. 1300, "an evil female spirit afflicting men (or horses) in their sleep with a feeling of suffocation," compounded from night + mare (n.3) "goblin that causes nightmares, incubus." The meaning shifted mid-16c. from the incubus to the suffocating sensation it causes. Sense of "any bad dream" is recorded by 1829; that of "very distressing experience" is from 1831.
Cognate with Middle Dutch nachtmare, German Nachtmahr. An Old English word for it was niht-genga. An 11c. gloss gives, for Latin Echo, Anglo-Saxon wudumær, a "wood-mere."
In the Anglo-Saxon superstitions, the Echo was supposed to be a spirit which dwelt in the wilds and mocked people who passed there, as the night-mare tormented people in bed. [Thomas Wright, "Anglo-Saxon and Old English Vocabularies," 1884]
also from c. 1300
Entries linking to nightmare
mare (n.3)
"night-goblin, incubus, oppressed sleep," Old English mare "incubus, nightmare, monster; witch, sorcerer," from mera, mære, from Proto-Germanic *maron "goblin" (source also of Middle Low German mar, Middle Dutch mare, Old High German mara, German Mahr "incubus," Old Norse mara "nightmare, incubus").
This is from PIE *mora- "incubus" (source also of first element in Old Irish Morrigain "demoness of the corpses," literally "queen of the nightmare," also Bulgarian, Serbian mora, Czech mura, Polish zmora "incubus").
Also compare French cauchemar "nightmare," with first element from Old French caucher "to trample" and second element from Germanic.
All this is probably from PIE root *mer- "to rub away, harm" (also "to die" and forming words referring to death and to beings subject to death).
The word in English now survives only in nightmare (q.v.). In a very early Anglo-Saxon text Latin echo is glossed with wudumer "*woodmare."
night (n.)
late Old English niht (West Saxon neaht, Anglian næht, neht) "the dark part of a day; the night as a unit of time; darkness," also "absence of spiritual illumination, moral darkness, ignorance," from Proto-Germanic *nahts (source also of Old Saxon and Old High German naht, Old Frisian and Dutch nacht, German Nacht, Old Norse natt, Gothic nahts).
The Germanic words are from PIE *nekwt- "night" (source also of Greek nyx "a night," Latin nox, Old Irish nochd, Sanskrit naktam "at night," Lithuanian naktis "night," Old Church Slavonic nosti, Russian noch', Welsh henoid "tonight"), according to Watkins, probably from a verbal root *neg- "to be dark, be night." For spelling with -gh- see fight. The vowel indicates that the modern English word derives from oblique cases (genitive nihte, dative niht).
The fact that the Aryans have a common name for night, but not for day (q.v.), is due to the fact that they reckoned by nights. [Weekley]
Thus in Old English combinations night was "the night before (a certain day or feast day);" compare German Weihnachten "Christmas," literally "holy night." In early times, the day was held to begin at sunset, so Old English monanniht "Monday night" was the night before Monday, or what we would call Sunday night; so saeterniht "Friday night." The Greeks, by contrast, counted their days by mornings.
To work nights preserves the Old English genitive of time. Night soil "excrement" (1770) is so called because it was removed (from cesspools, etc.) after dark. Night train is attested from 1838; night-school from 1520s; night-life "habitual nocturnal carousing" is attested from 1852.
nightmarish
*mer-
See all related words (4) >
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Trends of nightmare
pant
puff, pant, be out of breath, be in distress" (12c.), which is probably from Vulgar Latin *pantasiare "be oppressed with a nightmare..., struggle for breathing during a nightmare," literally "to have visions," from Greek phantasioun "have or form images, subject...
Orwellian
It is as if George Orwell had conceived the nightmare instead of analyzed it, helped to create it instead of helping to dispel...
grouch
He seemed perpetually to carry the Hoof-Marks of a horrible Nightmare....
mask
French masque "covering to hide or guard the face" (16c.), from Italian maschera, from Medieval Latin masca "mask, specter, nightmare...
geek
form and the popular use with reference to circus sideshow "wild men" is from 1946, in William Lindsay Gresham's novel "Nightmare...
elf
The Germanic elf originally was dwarfish and malicious (compare elf-lock "knot in hair," Old English ælfadl "nightmare,"...
mascot
from masco "witch," from Old Provençal masca, itself of unknown origin, perhaps from Medieval Latin masca "mask, specter, nightmare...
dream
"sequence of sensations or images passing through the mind of a sleeping person," mid-13c., probably related to Old Norse draumr, Danish drøm, Swedish dröm, Old Saxon drom "merriment, noise," Old Frisian dram "dream," Dutch droom, Old High German troum, German Traum "dream." Thes
situation
early 15c., situacioun, "place, position, or location," from Old French situacion or directly from Medieval Latin situationem (nominative situatio) "a position, situation," noun of action from past-participle stem of situare "to place, locate," from Latin situs "a place, position
keep
Middle English kēpen, from late Old English cepan (past tense cepte) "to seize, hold; seek after, desire," also "to observe or carry out in practice; look out for, regard, pay attention to," from Proto-Germanic *kopjan, which is of uncertain origin. Old English cepan was used c.